All of us here at 16BitAudit are dedicated to bringing you the news and reviews you want about the games you love and want to know more about. Unfortunately over the past few days content has been lacking as we all have full time jobs, and are focused on bringing some much needed improvements to our site! Thanks to all of you that have stuck with us so far and to those of you continuing to come. Be sure to check out our improvements for yourselves coming very soon!!
So what’s the deal? Why are we going to have to wait to play one of the most anticipated titles of 2012? Irrational Games Ken Levine had this to say on the matter.
A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
What do you think? Personally I’m all for letting game developers delay games to make them better, something FFXIV could have taken a lesson from and Duke Nukem could have done without.
As my friend Scott put it, “Chill the f**k out”. This came about after a phone call where I personally was stressing about the site because viewership was down for the day, quite a bit actually. It may seem a bit trivial a thing to worry about, after all it is only one day, yet these are feelings I have come to know well since I started this adventure. I had always considered my self a writer even though often I was too lazy to do any more than was required of me (mainly writing papers for school… or other (cough) people). Since I officially launched the website in March with my review of Mass Effect 3, I have been able to grow my viewership quite a bit. Gone are the days where having five people stumble upon the site made my day, rather now it seems that if I don’t have 100 people a day I am disappointed. Once again I know this is silly, yet the site has become like a third child to me.
I have been lucky enough to have the continued support of my family and friends (you know who you are), and for that I am blessed. At some point I am going to have to let the performance anxiety subside and let things go where they may. The future is only as bright as you make it after all. Speaking of the future, its a very exciting time for me and my new partners. We have a lot of tricks left up our sleeve, and I’m excited to finally share them with you very soon.
Bringing in two new people was tough, I have control issues and I am not afraid to say it, yet they have been better and more supportive than I could have hoped. They have both added some very quality pieces to the site, and have also been integral in me figuring out what my vision for the future is. Thank you both Scott and Chris. I look forward to where the future will take us.
Game companies and publishers have been whining for the past few years that companies such as Gamestop are taking money away from them by selling customers used products that they recieve no revenue for. While in some sense that is a true statement, they fail to realize the impact that used games have on their overall customer base. As stated in one of our previous articles, game makers have tried to combat used games by requiring codes for online play that only come with new copies of their games which in my opinion is the wrong way to treat the people you are trying to pull in as loyal customers. If developers were confident enough in the products they are selling, there would be no problem at all.
This idea has already been proven with games such as Minecraft. The creators of Minecraft have not only not said a word about used games, they have flat out stated that if you can’t afford this game on your PC that you should just pirate it, and if you like it then buy it when you can afford it. They understand the concept of getting their game out there and establishing their company name with a superior product. Creating a fan base that supports your companies future endeavors is half the battle when it comes to games and this is essentially the role of used games. Used games let people try a game at a smaller investment cost to them and if they like the game enough, they will be more willing to buy that companies next game brand new at full retail price.
Lets take pizza as an example, lets say I tell you that there is a new pizza place in town and that you should totally check it out. I can show you everything about this pizza, even let you observe how satisfying this pizza is to me while I am eating it. Some people out there would rush out and buy one for themselves, but lets say you are a picky eater and would never pay full price for a pizza that you might not like, so I offer to sell you a slice or even let you try a bite of my slice. You then find out after eating that slice that it is the best pizza you have ever eaten and that next time you want some pizza you will be more likely to buy that pizza in the future because of its superior quality. The point of this example is that were you not able to try that slice of pizza at little (aka buying used) to no cost (aka buying used and returning it for your money back) you would never have tried it so there would have been ZERO chance at having you as a customer.
This is the same with used games. If gamers have to constantly be shelling out $60 bucks for a game they may or may not like, they will be less likely to try your product at all giving you ZERO chance at a new customer versus at least having a chance to obtain them now or in the future. Plus i know that I and a lot of other gamers trade their games in to put money down towards NEW games that they otherwise couldn’t afford. The bottom line is if you have a good enough idea, people will play it. In my opinion, the more companies continue to whine about used games, the quicker they are signing a death warrant for their own companies and the gaming industry as a whole. Games such as Angry Birds, Portal, and Minecraft have proven in the past that all it takes to make money on your games is a brilliant idea, not political garbage. I think its time that the game industry listened to Gamestop’s motto and tried to give as much “Power to the Players” as possible. The happier your customers are, the better your company does. Push them too hard and you risk losing it all, Business 101.
I am not often surprised; and even less so when it comes to video games. When I started playing the demo for Dragons Dogma, the new epic RPG by Capcom, I was floored. The graphics are good, the voice acting is serviceable, and the soundtrack may prove to be forgettable, yet the game controls so precisely and the battles are so epic that it has me waiting at the edge of my seat. There is something to be said for RPG’s that do combat right: Mass Effect and Kingdoms of Amalur come to mind, yet the majority of them have mediocre experiences. This includes triple A titles such as The Elder Scrolls series and Dragon Age. Dogma has it all in this respect. It controls wonderfully, the AI is intelligent, and the battles can be tackled nearly any way your mind can comprehend. Scaling a giant Gryphon and thrashing it repeatedly with you sword as it tumbles out of the air, all the while on fire, and landing on the ground victorious is something that needs to be seen to be believed. There seems to be a bit of everything in this game, unique combat, interesting story, tons of loot, and a leveling system that promises to give you more than you bargained for. If you haven’t heard of Dogma, check out the video below to get an idea of how cool this game could be.
Over the past few months there have been a rash of game releases that, in all honesty, are really bland and poorly developed titles. Ninja Gaiden 3 and Prototype 2 immediately come to mind. During my playthrough of NG3, I was consistently surprised by the lack of detail regarding enemies, combat, and environments. The game features recycled encounters and a combat system that focused so much on button mashing that trying any kind of approach ended in the same way.
In the case of Prototype 2, I found the game to be so poorly updated that I didn’t even want to play it. The game really felt like Prototype 1 dlc. The only differences seemed to be a new, still average story, and an African American lead. You can only karate kick a helicopter so many times folks!
My question is: why as gamers are we spending our money on this? Why are we ok with half assed implementation and design aspects? Video games are one of the only products where your satisfaction doesn’t mean a damn. That being said, we should really start being more judicious with the titles we invest our hard earned money on.
Is anyone as nervous as me about the release of Max Payne 3? Full disclosure: I still have my copy pre-ordered, that being said, I am really worried that the game is straying a bit too far from its New York noire roots. That was what made the original games so influential to me. I have total faith in Rockstar, so I’m sure the game will be good, I just don’t know if it will feel like Max Payne.
Because digital boobies are fun!
With top flight titles like Mass Effect 3 already on store shelves, there is a healthy amount of A+ titles, and some lesser known gems, still on the horizon. Dead or Alive is a series that isn’t nearly as well know as it should be. Its brutal difficulty is something that sets it apart from many other games including Marvel vs. Capcom and Mortal Kombat. One of the very unique aspects of DOA is its counter system which allows you to reverse almost any move thrown at you. It is also one of its greatest reasons for frustrations. Newcomers unfamiliar with the system often get there asses beaten like a red-headed step child. That being said, once you have picked up the technique it feels magical. Being able to take a blow that could end the fight for you and counter it with a brutal move has been one of the most fulfilling things I have ever experienced: especially when your playing online against a real person. Some people feel that the series has always been unbalanced with characters like Hayabusa having cheap moves that are easy to perform. For series veterans however, those cheap moves are easy to counter, and some of the characters being viewed as weaker than others are often my personal favorites.
It’s a game that has a wide variety of characters with unique moves and some very sexually explicit jiggle mechanics (if ya know what I’m saying). I have played the demo for DOA5, and even with the departure of the famed developer Tomonobu Itagaki, Ninja Theory seems determined to not take this franchise down the piss-poor path that doomed Ninja Gaiden. The demo plays as clean and fluid as I could have expected and the graphics are still outstanding. For any fighter fans out there, this is a title that is definitely worth keeping your eye on, and its impressive enough to be number 5 on my list of most anticipated games of the year.
To say I’m excited would be a drastic understatement. I dished out the $27 for the PC version of Minecraft to see what it was all about and I was blown away. You never realize just how deep and emersive this simple little Digital Legos game is until you start crafting your first wooden pickaxe. Then you start digging out stones to make a house or dig deeper to make a cave. The endless possibilities have been what has made Minecraft the indie hit that it is. However, you need a pretty damn good PC to even load up the main menu without it slowing down and lagging worse than my parent’s does while my dad tries to play Halo. Playing it on my Wal-Mart cheap-o results in constant frame jumping which leads to Creepers turning me into house paint.
Watching the 360 Edition Trailer made me damn near froth at the mouth with excitement. One of the commentators for the multiplayer trailer is quoted saying with all four players on one system, it still runs a smooth 60 fps without show of lag or anything. Another nice gameplay change is the crafting table. While PC consisted of “drag and drop” items to the table, now everything you could possibly craft is in a crafting log set at the top of the window while crafting. Not only does this make it easier to know what you need, it also takes a lot of potential problems out of the way by simplifying the crafting process.
With the release set for this Wednesday, you can be sure I’m gonna be crafting the night away. We’ll have a full review out when we’re not playing it…if that’s even gonna be possible.